1Leadership
Primary: Gain 3 command tokens. Then you may spend any amount of influence to gain 1 more command token per 3 influence spent.
Secondary: No command token cost. Spend any amount of influence to gain 1 command token per 3 influence spent.
Base game + Prophecy of Kings + Thunder’s Edge, with Codex updates. 10 VP. Faction content left out: read the sheets on the table.
Primary: Gain 3 command tokens. Then you may spend any amount of influence to gain 1 more command token per 3 influence spent.
Secondary: No command token cost. Spend any amount of influence to gain 1 command token per 3 influence spent.
Primary: Choose 1 system (not Mecatol Rex's) containing a planet you control; every other player places a command token from reinforcements there. Then ready up to 2 of your exhausted planets (anywhere).
Secondary: Spend 1 strategy-pool token to ready up to 2 exhausted planets you control.
Primary: Give the speaker token to a player other than the current speaker. Draw 2 action cards. Look at the top 2 agenda cards and put each on the top or bottom of the deck in any order.
Secondary: Spend 1 strategy-pool token to draw 2 action cards.
Primary: Either place 1 structure on a planet you control, or use the PRODUCTION of 1 of your space docks. Then place 1 structure on a planet you control.
Secondary: Spend 1 strategy-pool token to place 1 structure on a planet you control (unlike older versions, the token is not placed in that system).
Primary: Gain 3 trade goods. Replenish your commodities. Choose any number of other players; they may use this card's secondary without spending a command token.
Secondary: Spend 1 strategy-pool token (free if the active player chose you) to replenish your commodities.
Primary: Perform a tactical action in any system without placing a command token, even one already holding your token; the system still counts as activated. You may redistribute your command tokens before and after.
Secondary: Spend 1 strategy-pool token to use the PRODUCTION of your units in your home system (any units with PRODUCTION, not just space docks).
Primary: Research 1 technology. Then you may spend 6 resources to research 1 more.
Secondary: Spend 1 strategy-pool token and 4 resources to research 1 technology.
Primary: Immediately score 1 public objective whose requirements you meet. Then gain 1 victory point if you control Mecatol Rex; if you don't, draw 1 secret objective.
Secondary: Spend 1 strategy-pool token to draw 1 secret objective.
The objective cards themselves are on Reference decks.